Loved this incredibly timely piece from Hannah Nicklin on Jank. Also, play Eliza.
Technology isn’t magic, it’s made, built. And if we want, we can build something different. We are offered the mechanic and the luddite as dual spectre: friendly ghosts to help us see both the making and the unmaking of the apparatus of technological capital.
Obligatory link to Sin’s Eliza review whilst I’m here.
This is a beautiful game not just about trying to help people, but about the desire to help people. What do we do with it, in a world where anything useful we create will be taken by wealthy men and used to suck more marrow from our bones? Should we walk away from something that isn’t working, or stay and try to influence it for the better? Is it right to abandon this project that might be doing some good, just because it also contributes to the same parasitic system basically everything else is also shackled to?