• I.C.U.P.S.


    I can’t say I have any overwhelming memories of ICUPS from the time, like a lot of Thor/Odin titles, my tape recorder seemed to take an excessive dislike to the loaders and it was largely hit and miss as to whether I’d ever make it to the game.

    Some (Nodes of Yesod, Robin O’The Wood) I’d put the effort in even if it took a few tries because they were especially great, ICUPS never really felt worth the bother of maybe waiting half an hour or something before being able to play it. Such was life.

    But! I do still have a love for the eighties Athena-core of the box art. Never quite hitting the heights of Ultimate box art, they were striking all the same and you could spot a Thor/Odin title half a mile away.

    Bored a couple of months ago, I thought I’d take a pop at my own version of the ICUPS box art as there’s a couple of things I needed to practice anyway so why not.

    I don’t think it turned out too bad though the lightning needs work.

  • Link: Desire within the Miasma (Jank)


    Loved this incredibly timely piece from Hannah Nicklin on Jank. Also, play Eliza.

    Technology isn’t magic, it’s made, built. And if we want, we can build something different. We are offered the mechanic and the luddite as dual spectre: friendly ghosts to help us see both the making and the unmaking of the apparatus of technological capital.

    Obligatory link to Sin’s Eliza review whilst I’m here.

    This is a beautiful game not just about trying to help people, but about the desire to help people. What do we do with it, in a world where anything useful we create will be taken by wealthy men and used to suck more marrow from our bones? Should we walk away from something that isn’t working, or stay and try to influence it for the better? Is it right to abandon this project that might be doing some good, just because it also contributes to the same parasitic system basically everything else is also shackled to?

  • Saber Whoooof


    Hitpoints on Saber Interactive’s wholly embarrassing CEO nastiness. Even by games industry CEO standards, this is especially vile behaviour. So, y’know, don’t click any of those if you’re in a good mood with the world.

    Over time the group chats grew more radical, the public conversation steadily more hateful and insane, and nothing ever came of any of it. Aided by a government dragging its people by the hair and teeth into a post-truth world, they eventually realised you could say anything. Anything you liked, at all, and nothing would ever come of it.

    Honestly, myself I think it’s mainly the moment the nazi walked in with the sink and a bunch of people who aspired to be exactly like the dude felt like the universe had blessed them with permission to be the biggest bell-ends ever and the world would just buckle around them.

    As Nathan points out consequences of use or ornament are for the likes of you and me, not for them, still what largely happened afterwards is people went “who is that clown?” at them, made a mental note of their bell-endery and then tried not to think about them ever again.

    Until the next time the dudes opened their gobs anyway.

    Shame that a bunch of them are still out there posting like anybody likes them.

    Anyway. That’s me with another company on the shitlist. Oh well.